Bar Game Rules

SPORTS LEAGUE OFFICALS ORGANIZATION

Chicago Athletic Association Hotel Bar Games

Official Rules

Copyright 2016

OVERVIEW

Each team will play 2 sports per night

Each team is allowed (3) players on a team (MAXIMUM)

2 players play each game

BEGINNING OF THE GAME

•The first game will begin when both teams have at least 1 person as close to the beginning time as possible. Forfeits will be called at 10 minutes after the start time if a team cannot field a legal team. Teams shall field no more than 2 players per sport/game at one time in any given game. Substitutions must check-in with CSSC staff before being allowed to play and sign the waiver form. Only 2 people will be allowed to score within each game for each team. If substitutes are used outside of these three people, they must check-in with CSSC staff.

PLAYERS

• Teams must have at least one player to be considered a legal game. Teams may play with any amount of men or women.

TIME

• Play must be completed within One and a half hours.

SPORTS/GAMES:

Cornhole

Teams play three games to 21 head to head

Cancellation scoring is used (team with highest point total minus opponent points earned that inning will be added to that teams score)

Bag In-The-Hole (3 points) Bag In-The-Count (1 point)

Foosball

Teams play three games to 10

No Spinning or Jarring

Dead Balls – If a foosball stops in the middle of two opposing team rods, the ball must be picked up and reserved. The serve goes back to the team that was last scored on. If a deadball occurs on the defensive side of the table behind the defensive 2 bar, the defensive player mst move the ball bak into playing position.

Out of Play – If a ball comes off the table area or hits a top rail and comes back into the table are, the ball is ruled out of play and must be reserved by the team that was last scored on.

Pool

Teams play three games of Eight-Ball

Eight-Ball is a call shot game played with a cue ball and 15 object balls, numbered 1 through 15. One player must pocket balls of the group numbered 1 through 7 (solid colors), while the other player has 9 through 15 (stripes). The player pocketing either group first, and then legally pocketing the 8-ball wins the game.

Call Shot format – obvious balls and pockets do not need to be indicated. It is the opponent’s right to ask which ball and pocket if he is unsure of the shot. Bank shots and combinations shots are not considered obvious.

Breaking – To be a legal break, players must break from behind the head string. The head ball or second ball must be struck first and at least four object balls must be driven to the rails or a ball must be pocketed. The cue ball may not be shot into a rail before the rack. If the break does not qualify as legal, the balls are reracked and rebroken by the same player. If the break does not qualify as legal and results in a scratch, the balls are reracked and broken by the opposite player.

Bocce Ball

Teams play three games to 16

One point is given for each bocce ball that is closer to the pallino than the opposing team’s bocce balls.

Ball’s must be rolled underhand.

HORSE

Teams play three games of HORSE

If the first person’s shot is missed, the second shooter may attempt any shot. If their shot

is made, the opponent is obligated to duplicate it. Each time a shooter misses a shot that they attempted to duplicate, a letter is “awarded”.

Teams and players will alternate shots.

The game continues until one team accumulates 5 letters or H-O-R-S-E.

Table Shuffle Board

Teams play three games to 15

The object of the game is to score more points than your opponent by either knocking their pucks off or by sliding your pucks past his into a higher score zone.

A weight has to completely cross the zone line to count as a full score (if a weight is partially in zone 2 and 3 the weight’s score is 2). A weight that’s hanging partially over the edge at the end of

the table in the 3-point area, called a “hanger” (or sometimes a “shipper”), will receive an extra point (count as 4)

The player with the puck closest to the far edge of the table takes points for all pucks that are ahead of their opponent’s furthest shot. The other player does not take points. For example: there is a red puck in 3, a red in 1, a blue in 1, but not as close to the end as the red, and two red pucks in 1 but further away from the end of the table than the blue puck. Red player would receive 4 points for the first 2 pucks ahead of the blue and no points for the pucks behind the blue, blue player does not score. The player who scores will shoot first the next round.

Floor Shuffle Board

Teams play three games to 50. Play is continued until the half round is finished. If both teams score beyond 50 points the higher score wins.

Points are awarded for landing in the 10, 8, or 7 sections. Deduct 10 points for landing in the 10 off section.

Giant Connect Four

Teams will play three games

To win teams must get four of their colored checkers in a row either horizontally, vertically or diagonally. First team to do so will win.

STANDINGS/FINALS

• Standings will be based on games won from each sport all season. At the end of the season all teams will be seeded for a single-elimoination playoff.

LEAGUE POLICIES

GAMES:

Each team will play 2 sports per week (Only two players play each game). Teams will play against the team one team for each sport. Teams will receive 1 win or loss for each game played in each sport.

REFS/STAFF:

The Chicago Sport & Social Club will provide a staf member on-site to assist players with any problems or questions they may have. There are no referees.

FORFEITS:

If your team forfeits a match during the season, the following rules apply:

First Offense: Loss of game.

Second Offense: Loss of game and staff reserves the right to remove team from playoffs.

Third Offense: Removal from the league

Any team that forfeits more than once also forfeits any guarantee or right to a certain number of guaranteed games.

If you know in advance that your team is going to forfeit a game, we encourage you to call our office, at 312.850.8196, so as to help us schedule your opponent a game.

Teams have until ten minutes past the designated start time to field a full squad (at least minimum players required according to rules). If at that time one team is unable to field a full team, it will be up to the staff and the opposing captain to determine what is allowable.

STANDINGS:

The updated standings will be posted weekly, displaying each teams rank within its skill level.

PLAYOFFS:

All eligible teams make the playoffs (teams that have not abused the reffing or forfeit policies are eligible)

Seeding: Teams are seeded according to points/winning percentage and strength of schedule.

Teams may be dropped from their regular season level based on the above criteria. Teams may be moved to a higher division during the playoffs only if permission is granted.

Skill levels may be divided into separate divisions based upon size of level.

Teams may play more than one match per day, and/or play matches on days/nights other than your regularly scheduled league day/night.

CSSC reserves the right to schedule playoff games on days other than your regularly scheduled league night.

Any questions regarding rules, policies, or eligibility must be addressed before the start of the game.

WAIVERS/ROSTER:

In order to participate in the league, each participant must sign the team waiver. Waivers are provided and must be completed and handed in no later than the first night of play. Players not present the first week of play will still be required to sign a waiver with our staff before participating.

PLAYER ELIGIBILITY:

Any protest made during a playoff game or after a game will NOT be considered a fornmal protest. A formal protest may be filed before a playoff game if an opposing player’s eligibility is in question. The player in question will be required to provide his/her player information (name, address, phone #, signature) in writing to a CSSC staff member prior to the start of the game. This qualifies as an official protest. The game will then be played in its entirety as scheduled. Teams will be notified of all rulings on the identified eligibility discrepancy by the following business day – decisions will not be made on site. If the protest is proven to be legitimate, it will result in the forfeiture of the game in question. Games subsequent to the protested game may be rescheduled.

The above procedure will also apply for any other “logged” protests. All rulings by CSSC staff are considered final. Substitutes are allowed during the regular season, but only roster players are allowed for the playoffs.

SPORTSMANSHIP:

The idea of CSSC is to have fun. We hope that all participants keep that in mind when becoming involved. Although the games may become intense, you still can be competitive while maintaining good sportsmanship. With this said, any behavior deemed unacceptable by staff may result in suspension and/or ejection from a game or the league.

STAFF:

To coordinate and run the league, our refs and/or staff will be available at all times to help the league run as smoothly as possible. If you have questions regarding schedules, policies, rule interpretations, directions to the bar, etc. please ask.

LEAGUE CANCELLATION/RAINOUT:

Please call our weather hotline for the most up to date information on any cancellations (312.773.7100)

Leagues may be cancelled due to existing weather conditions, dangerous or unplayable field conditions, facility constraints, etc. CSSC staff makes every effort to play all scheduled games, thus we will not cancel games until absolutely necessary. Therefore, if you are calling concerning a decision on a cancellation, remember we will not have an answer until close to the start of the league.

If the league is cancelled, CSSC staff will change the weather hotline immediately. CSSC will then attempt call/text all of the captains. If a league is cancelled on site, CSSC staff will attempt to contact those teams still scheduled to play the remainder of the league day/night. Depending on the time of cancellation, some teams will have to be notified on site. If we do cancel, follow next week’s schedule (ex. If April 13 is cancelled teams should follow the April 20 schedule for their next game). The games that are cancelled will be made up at the end of the season if time allows. In extreme circumstances, CSSC reserves the right to run a shortened season without a refund of schedule matches on days other than our regularly scheduled league day/night. CSSC reserves the right to move games to an alternative location when deemed necessary without recourse or compensation.

PRIZES/ JERSEYS: Each team will receive a pre-bundled set of colored jerseys with various sizes, at the first night of leagues. Additional shirts and sizes can be purchased from the CSSC for an additional charge. The top teams in each division will receive a prize of great emotional, spiritual, and most importantly, social value.

These policies are designed to make the league run as smoothly and safely as possible, and provide continuity for its participants. Each player in the league is responsible for this information: please advise your team of these rules and thanks for playing.